Maecyn
Maecyn was 27 and a bit so she quested mainly in darkshire for the grind up to 30.
Most interesting part was going into the ogre den and meeting Fire Mages with their fire shields. WTF not just restistant to Fire spells but immune to them! Had to raise her own fire shield and blast away with frost spells which aren't so plentiful and since the Fire Mages are casters there is no kiting them. Counterspell didn't seem to work on their fire shields. This fighting was slow and hard, lots of mana breaks and plenty of time for ogres to respawn behind me. By the time I had killed the ogre boss I was fed up so rather than fight my way out again I just ran for it with Mana Shield, Frost Nova and Blink providing an escape vector. Sitting here writing this I remember the existance of sprinting pots, must make some.
She coped well with Worgen Dark Runners: she cleared a couple of camps. She was mainly long-range pulling with Pyroblast, if she pulled two then she sheeped the add. There was one fight later on where I left something sheeped and forgot about it, I only came across the sheep when running back. It's nice pyroblasting sheep but I really hate it when a pyroblast is resisted, especially on a sheep
She was without rest bonus for most of 29 and the quests were starting to get thin so she went back to wetlands, killed the pirate captain, swam to southshore, killed some turtles and Forsaken for a couple more quests, then back to darkshire again. The problem in darkshire was that I wanted to do the Worgen Tainted one quests but whenever I went to their area it was devoid of any worgen: level 33's in groups were laying waste to the place
The scrabbling for lvl 29 quests even led me down the Stalvan quest chain as far as Stalvan himself but he was 32 and too tough so had to run away. At least Mages can dispel curses so they don't have to run around with a purple cloud around them for ten minutes.
Eventually found a ghoul grinding quest in west of Raven Hill and dinged 30. It was a bit of an anti-climax, too much grinding and I was fed up, even buying a red Mechanostrider didn't seem like a big deal. The skill only costs about 30g with gnomish discount.
Level 30 also saw next ranks of all Maecyn's main fire spells: Fire Blast, Fire Ball, Pyroblast. Tried them out on Stalvan and this time it was HIS turn to run away, didn't save him though
The reward was a blue that was actually useful: a +mana ring. Thanks Stalvan.
Need to research what use Ice Block is to a soloer if I can't cast spells. Is 'Evocation' a spell? Bandage?
Maesyn
Oh it was good to get back onto Maesyn after a few hours of Maecyn. Travel Form is SO FAST, killing without mana breaks is SO NICE. She went to Searing Gorge where at level 47 she faced enemies of 46-49, just right. She could kill the 49's and handle the odd add.
I tried bear form on Duo's of dwarves and coped but on the whole it was faster to do them in cat form. Bear form makes it easier since she can kill one and then bash for a stun long enough for a Healing Touch 100% heal. It's much faster in cat form where she kills one, regenerate, cat form, then kills the other. Not a big deal.
Other Business
I bought Maecyn a nice looking off-hand trinket and tried for three levels to get her a half-decent main-hand to go with it with no success. My guess is that EVERYONE is levelling enchanters as there is bugger all worth buying in the auction house.
Maesyn is only just getting into the levels for gathering rugged leather which will enable Maezyn to make leathergoods from which Maexyn can disenchant materials to get her the last 20 levels or so to 300. Maexyn has a couple of nice enchants going and can give the others +7 intellect or whatever which is most beneficial to Maecyn (I still find it odd that there is no minimum item level that highish enchants can be put on: there is a limit for armour kits).
The range of leather gear that a leatherworker can make is fairly weak, she can't make Maesyn an entire wardrobe, only stuff like a belt at level 42 and some bracers at 48, pretty piecemeal but with the AH the way it is the only option for some greens (and blues).
I have more herbs than I care about, I may do another trademark u-turn and switch Maecyn to skinner/tailor. The mats required to level up a tailor are extrordinary so I may also have to contemplate the fire mage thing: a frost mage must be able to AoE farm cloth pretty nicely. Maecyn's 21 point talent was a fire equivalent of cone-of-cold but dazes rather than slows, not sure what use it will be except in desperate moments where she needs to blast away with everything.





